The Legend of Zelda: Skyward Sword Review (Wii)
The Legend of Zelda: Skyward Sword - WiiPublisher: Nintendo Developer: Nintendo Genres: Action-Adventure Release Date: N Amer - 11/20/11 Platforms:Wii |
When Twilight Princess came out, many thought that the controls weren’t really up to snuff, preferring the “classic” style of the GameCube version over the gimmicky Wii motion controls. But there’s nothing gimmicky about how Skyward Sword plays. Everything feels quite natural here, whether you’re aiming a weapon to take out an enemy from a distance (always trust a slingshot – or rolling bombs) or engaging in terrific combat that has you side-stepping and striking like a pro. Combat is just part of the picture; you’ll also do a fair amount of exploring and puzzle solving – clearly a tradition of Zelda games.
Link’s additional physical abilities mean a lot to the game as well. No longer does he have to shoot at switches from afar, as he can climb his way up walls to snag them. We love the way he can work his way up steep inclines. If there’s one thing that frustrated us in any given platformer, it’s sliding up a surface, only to come back down without successfully reaching the top. Thing of the past here.
Outside of the main quest (which I won’t spoil, because it’s dedicated Zelda territory), there’s plenty to do. The city of Skyloft, made up of a group of floating islands, lets you travel around in style, whether you’re taking an aerial plunge from the island, zooming around on a mine cart (Indiana Jones style!), or taking flight on a giant red bird (one of the game’s more exhilarating moments). The treasure system plays a huge part with this island, as you’ll occasionally have to complete side puzzles in order to unlock them. Hey, the best kind of treasure is the earned kind. (Just ask Jones – fortune and glory, kid.)
On a side note, I love the game save system. It’s fairly paced, so you won’t have to worry about reaching a point where you can’t continue on any further, or get whisked back to an area, needing to clear it again. Save often if you can, because some of these bosses will simply put you to the test.
While Skyward Sword may be stuck in the standard definition age (perhaps we were too spoiled by that HD Zelda Wii U demo a few months back), it looks glorious. Environments are treated with the utmost care, from the darkest of dungeons to some breathtaking wide-open fields. The animation is superb, especially on the bigger enemies and some of the side characters. We haven’t seen a Zelda game look this detailed since the old days of Wind Waker. We were pleasantly surprised by this.
One thing to note – the controller/game package is awesome. This WiiRemote plus, a gold-plastered controller with the Zelda logo imprinted on the front, is a thing of beauty and an absolute must for fans. If you can track one down, we highly suggest it.
Even if you’re just stuck with the “regular” version of the game, you’ve got something wonderful in your grasp. The Legend of Zelda: Skyward Sword isn’t ENTIRELY perfect, mainly due to its backtracking and occasional Skyloft hub issues (nothing serious), but the gameplay and presentation click so well that no Wii owner should be without it. Consider this a worthwhile holiday gift to yourself. Go on, you deserve it.
No comments:
Post a Comment