All Zombies Must Die! Review
All Zombies Must Die!Publisher: Square Enix U.S.A., Inc Developer: Doublesix Genres: Shooter Release Date: Playstation Network, Xbox Live Arcade - 12/28/11 Platforms:PlayStation 3, Xbox 360 |
Throughout each stage of AZMD, you’ll find yourself given the opportunity to pick up ammunition for your weapon of choice, though you can also fend off zombies using your bare fists or a secondary attack, such as a cattle prod or a torch. Each weapon is different for each of the game's characters, and you can power them up accordingly using a level-up system, making your unlikely warrior stronger with each passing wave.
That isn’t to say the gameplay holds up in the long run. The game grows repetitive rather quickly, with only so many challenges arising to keep your twin stick shooting skills fresh. What’s more, AZMD also has way too many fetch quests for its own good. For instance, let’s say you’re trying to get through a secure area, but you can’t because some stupid computer system is requiring you to – get this – obtain food from a zombie. Number one, we can’t recall the last time a computer was hungry for food. And number two, how the hell is a zombie carrying around food and yet chasing me down?
AZMD also has a big problem with overpowering single players. More often than not, we found ourselves overcome by huge groups of enemies, with very little means to repel them and scamper to survive the level. It isn’t impossible, by any means, but too often we found ourselves succumbing to the odds and losing some precious life in the process. You can team up with friends – up to four, actually – which helps even the odds, but sadly, it’s local only. This would’ve been a game that would’ve scored higher with the addition of online play. Without it, you’re left searching for a zombie killing party in your neighborhood.
Doublesix did a pretty good job with the game’s presentation. While it doesn’t deter too often from the previously released Monster Madness in terms of design (let’s fight in a mall, then let’s fight in a plaza!), it does look pretty good for a downloadable game. Also, a HUD system gives you a clear idea where your goals are, and where you can locate fresh ammunition should you be running low. The characters look pretty good, though a little more originality would’ve been welcome. After all, why couldn’t they all be aliens with rasta hats?
The sound is okay, but nothing spectacular. The music has a Halloween-like vibe to it (a little weird considering the game was a post-Christmas release) and the sound effects deliver for the most part, with enough groaning zombies and weapon noises to remind you that, hey, it’s the end of the world.
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